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Sniper Elite 3 : Lets shoot some Balls !

Completed : Sniper Elite 3




Have always loved the slow motion x-ray kill cams/bullet time where we can shoot eyeballs, lungs, intestine and most importantly testicles to name a few from long away with precise controlled shots.

Even if the base shooting mechanics remain unchanged, the last shot of the game feels almost as satisfying as the first in the short six hour campaign.



The heart rate and breath hold are vital too as they need to be maintained for a steady aim.
For the physics conscious ,higher difficulties also include wind and gravity effects.

The major changes from V2 include a more open approach and also a stealth system where relocating after every kill is the way to go which gets tedious very quickly.


The more open approach does seem a way forward but it only provided resistance to get creative kills/spots which can be very frustrating to find as opposed to the greedy and straightforward way of quickly penetrating your targets.

However ,the main concern for me was the conclusion to most of the chapters : destroying the heavy artillery had the same grinding go around strategy to snipe its weak fuel points.

Sniper Elite 3 quickly runs out of ideas and the changes from its predecessor don't always seem a way forward even if necessary.

But in the end, it is much of the same Sniper Elite we know, brutal X-ray kill cams and precise sniping being the shinning shot of the game  and its true saving grace as usual.

And admittedly,still one of the few good Sniper games around with a campaign that is uninspiring but still fun scoped by lively moments.


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